

Controlling The Hero is inconvenient also when pulling or dragging heavy boxes in different directions, an action which is required in many puzzles. This is where this control scheme gets a bit clunky, causing him to be stuck in one place or to run either aimlessly or in the wrong direction altogether. For most of the time this works, but in later stages, there are some puzzles in which The Hero has to run in circles as part of the solution. You click wherever you want The Hero to go, and he will comply, leaving a trail of vanishing ink spots in his wake. No need to retrace your steps, or carry cumbersome objects from afar. All you need in order to solve a puzzle is right there before your eyes. This is a very nice and convenient feature of the game.Īnother useful feature is that there is almost no backtracking. No need to worry – they will miraculously reappear until you find the right way to use them. Objects may sometimes fall into the water or into a ravine. They may be difficult, but not impossible to solve. The puzzles themselves are getting more complex as you progress. All are needed in order to solve the puzzles there. Each location adds a new object to the already familiar ones. This is done by using both the left and right mouse buttons and can be a bit confusing or inconvenient at times. When manipulating an object, a grid appears which enables you to place it in the required spot and angle. You can manipulate recurring objects such as ramps, spheres, fans, boxes, and planks in order to pull a switch, defrost an ice wall or reveal a hidden staircase. You can never get lost in any maze, as the Nameless Hero's path is pre-set and the mazes are not too complex.Īll the puzzles are physics-based. The game is basically one large maze after another, with puzzles scattered throughout. Locations are varied, including a desert, a jungle, and a stone maze in the sky. The hero is always drawn in blue, perhaps a hint at his mood without Aiko. Shading is achieved through the changing density of ink lines. A jungle is, for instance, green and white, and the desert is red and white. The colour palette is monochromatic and changes between locations. Even the (unchanging) cursor itself is shaped like the tip of a fountain pen.

The graphics in IATL are hand-drawn, pen-and-paper style. In other words, IATL is a game created by an artist and is about an artist who, like Fellini, creates a fictional world in order to tell his story. The emotional ending ties the two separate stories together. Memories from his past float in front of The Hero and Aiko's very eyes. Not only do they sometimes converse with him directly, but it also appears that their story actually reflects his own. As the game progresses, the relations between the game's protagonists and the artist/developer who created them are gradually revealed. His journey will take him across the land and the sky, through freezing cold, searing heat, and surreal darkness. She has gone to unknown whereabouts to find a cure for a mysterious disease affecting the Black Birds. It tells the story of a "Nameless Hero", as he is referred to in the game, a Samurai of sorts, who embarks on a journey, armed with his pen, to find his loved one, Aiko. Inked: A Tale of Love, a game by Somnium Games, published by Starbreeze Publishing, is based on a similar loop. Actually, Fellini has made a film about the making of a film about… the making of a film.
#Inked a tale of love review movie
Intervista, a movie by famed Italian director Federico Fellini, tells the story of a team of journalists making a documentary about the director's life, creative process, and memories from his many years in the film industry.
